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Source: caniuse.com
Web browsers, for security and privacy reasons, prevent documents in different domains from affecting each other; that is, cross-site scripting is disallowed.
While this is an important security feature, it prevents pages from different domains from communicating even when those pages are not hostile. This section introduces a messaging system that allows documents to communicate with each other regardless of their source domain, in a way designed to not enable cross-site scripting attacks.
This API has some privacy implications that might not be immediately obvious.
The task source for the tasks in cross-document messaging is the posted message task source.
This section is non-normative.
For example, if document A contains an iframe
element that contains document B,
and script in document A calls postMessage()
on the
Window
object of document B, then a message event will be fired on that object,
marked as originating from the Window
of document A. The script in document A might
look like:
var o = document.getElementsByTagName('iframe')[0]; o.contentWindow.postMessage('Hello world', 'https://b.example.org/');
To register an event handler for incoming events, the script would use addEventListener()
(or similar mechanisms). For example, the script in document B
might look like:
window.addEventListener('message', receiver, false); function receiver(e) { if (e.origin == 'https://example.com') { if (e.data == 'Hello world') { e.source.postMessage('Hello', e.origin); } else { alert(e.data); } } }
This script first checks the domain is the expected domain, and then looks at the message, which it either displays to the user, or responds to by sending a message back to the document which sent the message in the first place.
Use of this API requires extra care to protect users from hostile entities abusing a site for their own purposes.
Authors should check the origin
attribute to
ensure that messages are only accepted from domains that they expect to receive messages from.
Otherwise, bugs in the author's message handling code could be exploited by hostile sites.
Furthermore, even after checking the origin
attribute, authors should also check that the data in question is of the expected format.
Otherwise, if the source of the event has been attacked using a cross-site scripting flaw, further
unchecked processing of information sent using the postMessage()
method could result in the attack being
propagated into the receiver.
Authors should not use the wildcard keyword (*) in the targetOrigin argument in messages that contain any confidential information, as otherwise there is no way to guarantee that the message is only delivered to the recipient to which it was intended.
Authors who accept messages from any origin are encouraged to consider the risks of a denial-of-service attack. An attacker could send a high volume of messages; if the receiving page performs expensive computation or causes network traffic to be sent for each such message, the attacker's message could be multiplied into a denial-of-service attack. Authors are encouraged to employ rate limiting (only accepting a certain number of messages per minute) to make such attacks impractical.
The integrity of this API is based on the inability for scripts of one origin to
post arbitrary events (using dispatchEvent()
or otherwise) to objects in
other origins (those that are not the same).
Implementors are urged to take extra care in the implementation of this feature. It allows authors to transmit information from one domain to another domain, which is normally disallowed for security reasons. It also requires that UAs be careful to allow access to certain properties but not others.
User agents are also encouraged to consider rate-limiting message traffic between different origins, to protect naïve sites from denial-of-service attacks.
postMessage
(message, targetOrigin [, transfer ] )Posts a message to the given window. Messages can be structured objects, e.g. nested objects
and arrays, can contain JavaScript values (strings, numbers, Date
objects, etc), and can contain certain data objects such as File
Blob
,
FileList
, and ArrayBuffer
objects.
Objects listed in transfer are transferred, not just cloned, meaning that they are no longer usable on the sending side.
If the origin of the target window doesn't match the given origin, the message is discarded,
to avoid information leakage. To send the message to the target regardless of origin, set the
target origin to "*
". To restrict the message to same-origin targets only,
without needing to explicitly state the origin, set the target origin to "/
".
Throws a "DataCloneError
" DOMException
if
transfer array contains duplicate objects or if message could not be
cloned.
When posting a message to a Window
of a browsing context
that has just been navigated to a new Document
is likely to result in the message not
receiving its intended recipient: the scripts in the target browsing context have to
have had time to set up listeners for the messages. Thus, for instance, in situations where a
message is to be sent to the Window
of newly created child iframe
,
authors are advised to have the child Document
post a message to their parent
announcing their readiness to receive messages, and for the parent to wait for this message before
beginning posting messages.
The postMessage(message,
targetOrigin, transfer)
method, when invoked on a
Window
object must run the following steps:
Let targetWindow be this Window
object.
Let targetRealm be targetWindow's Realm.
Let incumbentSettings be the incumbent settings object.
If targetOrigin is a single U+002F SOLIDUS character (/), then set targetOrigin to incumbentSettings's origin.
Otherwise, if targetOrigin is not a single U+002A ASTERISK character (*), then:
Let parsedURL be the result of running the URL parser on targetOrigin.
If parsedURL is failure, then throw a "SyntaxError
"
DOMException
.
Set targetOrigin to parsedURL's origin.
Let serializeWithTransferResult be StructuredSerializeWithTransfer(message, transfer). Rethrow any exceptions.
Queue a task on the posted message task source to run the following steps:
If the targetOrigin argument is not a single literal U+002A ASTERISK character
(*) and targetWindow's associated
Document
's origin is not same origin with
targetOrigin, then abort these steps.
Let origin be the serialization of incumbentSettings's origin.
Let source be the WindowProxy
object's corresponding to
incumbentSettings's global
object (a Window
object).
Let deserializeRecord be StructuredDeserializeWithTransfer(serializeWithTransferResult, targetRealm).
If this throws an exception, catch it, fire an
event named messageerror
at
targetWindow, using MessageEvent
, with the origin
attribute initialized to origin and
the source
attribute initialized to
source, and then abort these steps.
Let messageClone be deserializeRecord.[[Deserialized]].
Let newPorts be a new frozen array consisting of all
MessagePort
objects in deserializeRecord.[[TransferredValues]], if any,
maintaining their relative order.
Fire an event named message
at targetWindow, using
MessageEvent
, with the origin
attribute initialized to origin, the source
attribute initialized to source, the
data
attribute initialized to
messageClone, and the ports
attribute
initialized to newPorts.
Support: channel-messagingChrome for Android 61+Chrome 4+iOS Safari 5.0+UC Browser for Android 11.4+Firefox 41+IE 10+Samsung Internet 4+Opera Mini NoneSafari 5+Edge 12+Android Browser 4.4+Opera 10.6+
Source: caniuse.com
This section is non-normative.
To enable independent pieces of code (e.g. running in different browsing contexts) to communicate directly, authors can use channel messaging.
Communication channels in this mechanism are implemented as two-ways pipes, with a port at each end. Messages sent in one port are delivered at the other port, and vice-versa. Messages are delivered as DOM events, without interrupting or blocking running tasks.
To create a connection (two "entangled" ports), the MessageChannel()
constructor is called:
var channel = new MessageChannel();
One of the ports is kept as the local port, and the other port is sent to the remote code, e.g.
using postMessage()
:
otherWindow.postMessage('hello', 'https://example.com', [channel.port2]);
To send messages, the postMessage()
method on
the port is used:
channel.port1.postMessage('hello');
To receive messages, one listens to message
events:
channel.port1.onmessage = handleMessage; function handleMessage(event) { // message is in event.data // ... }
Data sent on a port can be structured data; for example here an array of strings is passed on a
MessagePort
:
port1.postMessage(['hello', 'world']);
This section is non-normative.
In this example, two JavaScript libraries are connected to each other using
MessagePort
s. This allows the libraries to later be hosted in different frames, or
in Worker
objects, without any change to the APIs.
<script src="contacts.js"></script> <!-- exposes a contacts object --> <script src="compose-mail.js"></script> <!-- exposes a composer object --> <script> var channel = new MessageChannel(); composer.addContactsProvider(channel.port1); contacts.registerConsumer(channel.port2); </script>
Here's what the "addContactsProvider()" function's implementation could look like:
function addContactsProvider(port) { port.onmessage = function (event) { switch (event.data.messageType) { 'search-result': handleSearchResult(event.data.results); break; 'search-done': handleSearchDone(); break; 'search-error': handleSearchError(event.data.message); break; // ... } }; };
Alternatively, it could be implemented as follows:
function addContactsProvider(port) { port.addEventListener('message', function (event) { if (event.data.messageType == 'search-result') handleSearchResult(event.data.results); }); port.addEventListener('message', function (event) { if (event.data.messageType == 'search-done') handleSearchDone(); }); port.addEventListener('message', function (event) { if (event.data.messageType == 'search-error') handleSearchError(event.data.message); }); // ... port.start(); };
The key difference is that when using addEventListener()
, the start()
method must also be invoked. When using onmessage
, the call to start()
is implied.
The start()
method, whether called explicitly or
implicitly (by setting onmessage
), starts the
flow of messages: messages posted on message ports are initially paused, so that they don't get
dropped on the floor before the script has had a chance to set up its handlers.
This section is non-normative.
Ports can be viewed as a way to expose limited capabilities (in the object-capability model sense) to other actors in the system. This can either be a weak capability system, where the ports are merely used as a convenient model within a particular origin, or as a strong capability model, where they are provided by one origin provider as the only mechanism by which another origin consumer can effect change in or obtain information from provider.
For example, consider a situation in which a social Web site embeds in one iframe
the user's e-mail contacts provider (an address book site, from a second origin), and in a second
iframe
a game (from a third origin). The outer social site and the game in the second
iframe
cannot access anything inside the first iframe
; together they can
only:
iframe
to a new URL, such as the same
URL but with a different fragment,
causing the Window
in the iframe
to receive a hashchange
event.iframe
, causing the Window
in the iframe
to
receive a resize
event.message
event to the Window
in the
iframe
using the window.postMessage()
API.The contacts provider can use these methods, most particularly the third one, to provide an API
that can be accessed by other origins to manipulate the user's address book. For example, it could
respond to a message "add-contact Guillaume Tell
<tell@pomme.example.net>
" by adding the given person and e-mail address to the user's
address book.
To avoid any site on the Web being able to manipulate the user's contacts, the contacts provider might only allow certain trusted sites, such as the social site, to do this.
Now suppose the game wanted to add a contact to the user's address book, and that the social site was willing to allow it to do so on its behalf, essentially "sharing" the trust that the contacts provider had with the social site. There are several ways it could do this; most simply, it could just proxy messages between the game site and the contacts site. However, this solution has a number of difficulties: it requires the social site to either completely trust the game site not to abuse the privilege, or it requires that the social site verify each request to make sure it's not a request that it doesn't want to allow (such as adding multiple contacts, reading the contacts, or deleting them); it also requires some additional complexity if there's ever the possibility of multiple games simultaneously trying to interact with the contacts provider.
Using message channels and MessagePort
objects, however, all of these problems can
go away. When the game tells the social site that it wants to add a contact, the social site can
ask the contacts provider not for it to add a contact, but for the capability to add a
single contact. The contacts provider then creates a pair of MessagePort
objects, and
sends one of them back to the social site, who forwards it on to the game. The game and the
contacts provider then have a direct connection, and the contacts provider knows to only honor a
single "add contact" request, nothing else. In other words, the game has been granted the
capability to add a single contact.
This section is non-normative.
Continuing the example from the previous section, consider the contacts provider in particular.
While an initial implementation might have simply used XMLHttpRequest
objects in the
service's iframe
, an evolution of the service might instead want to use a shared worker with a single WebSocket
connection.
If the initial design used MessagePort
objects to grant capabilities, or even just
to allow multiple simultaneous independent sessions, the service implementation can switch from
the XMLHttpRequest
s-in-each-iframe
model to the
shared-WebSocket
model without changing the API at all: the ports on the service
provider side can all be forwarded to the shared worker without it affecting the users of the API
in the slightest.
[Constructor, Exposed=(Window,Worker)] interface MessageChannel { readonly attribute MessagePort port1; readonly attribute MessagePort port2; };
MessageChannel
()Returns a new MessageChannel
object with two new MessagePort
objects.
port1
Returns the first MessagePort
object.
port2
Returns the second MessagePort
object.
When the MessageChannel()
constructor is
called, it must run the following algorithm:
Create a new MessagePort
object whose owner is the incumbent settings object, and let
port1 be that object.
Create a new MessagePort
object whose owner is the incumbent settings object, and let
port2 be that object.
Entangle the port1 and port2 objects.
Instantiate a new MessageChannel
object, and let channel be that
object.
Let the port1
attribute of the
channel object be port1.
Let the port2
attribute of the
channel object be port2.
Return channel.
The port1
and port2
attributes must return the values they were
assigned when the MessageChannel
object was created.
Each channel has two message ports. Data sent through one port is received by the other port, and vice versa.
[Exposed=(Window,Worker,AudioWorklet), Transferable] interface MessagePort : EventTarget { void postMessage(any message, optional sequence<object> transfer = []); void start(); void close(); // event handlers attribute EventHandler onmessage; attribute EventHandler onmessageerror; };
postMessage
(message [, transfer] )Posts a message through the channel. Objects listed in transfer are transferred, not just cloned, meaning that they are no longer usable on the sending side.
Throws a "DataCloneError
" DOMException
if
transfer array contains duplicate objects or the source or target ports, or if
message could not be cloned.
start
()Begins dispatching messages received on the port.
close
()Disconnects the port, so that it is no longer active.
Each MessagePort
object can be entangled with another (a symmetric relationship).
Each MessagePort
object also has a task source called the port
message queue, initially empty. A port message queue can be enabled or
disabled, and is initially disabled. Once enabled, a port can never be disabled again (though
messages in the queue can get moved to another queue or removed altogether, which has much the
same effect). A MessagePort
also has a has been shipped flag, which must
initially be false, and an owner, which is a settings
object set when the object is created, as described below.
When a port's port message queue is enabled, the event loop must use it as one of its task sources. When a port's owner specifies a responsible event loop that is a browsing context event loop, all tasks queued on its port message queue must be associated with the responsible document specified by the port's owner.
If the port's owner specifies a responsible document that is fully active, but the event listeners all have scripts whose settings objects specify responsible documents that are not fully active, then the messages will be lost.
Each event loop has a task source called the unshipped port
message queue. This is a virtual task source: it must act as if it contained
the tasks of each port message queue of each
MessagePort
whose has been shipped flag is false, whose port
message queue is enabled, and whose owner
specifies that event loop as the responsible event loop, in the order in
which they were added to their respective task source. When a task would be removed from the unshipped port message
queue, it must instead be removed from its port message queue.
When a MessagePort
's has been shipped flag is false, its port
message queue must be ignored for the purposes of the event loop. (The
unshipped port message queue is used instead.)
The has been shipped flag is set to true when a port, its twin, or
the object it was cloned from, is or has been transferred. When a MessagePort
's
has been shipped flag is true, its port message queue acts as a
first-class task source, unaffected to any unshipped port message
queue.
When the user agent is to create a new MessagePort
object with a
particular environment settings object as its owner, it must instantiate
a new MessagePort
object, and let its owner
be owner.
When the user agent is to entangle two MessagePort
objects, it must run
the following steps:
If one of the ports is already entangled, then disentangle it and the port that it was entangled with.
If those two previously entangled ports were the two ports of a
MessageChannel
object, then that MessageChannel
object no longer
represents an actual channel: the two ports in that object are no longer entangled.
Associate the two ports to be entangled, so that they form the two parts of a new channel.
(There is no MessageChannel
object that represents this channel.)
Two ports A and B that have gone through this step are now said to be entangled; one is entangled to the other, and vice versa.
While this specification describes this process as instantaneous, implementations are more likely to implement it via message passing. As with all algorithms, the key is "merely" that the end result be indistinguishable, in a black-box sense, from the specification.
MessagePort
objects are transferable
objects. Their transfer steps, given value and
dataHolder, are:
Set value's has been shipped flag to true.
Set dataHolder.[[PortMessageQueue]] to value's port message queue.
If value is entangled with another port remotePort, then:
Set remotePort's has been shipped flag to true.
Set dataHolder.[[RemotePort]] to remotePort.
Otherwise, set dataHolder.[[RemotePort]] to null.
Their transfer-receiving steps, given dataHolder and value, are:
Set value's has been shipped flag to true.
Set value's owner to value's relevant settings object.
Move all the tasks that are to fire message
events in dataHolder.[[PortMessageQueue]] to the
port message queue of value, if any, leaving
value's port message queue in its initial disabled state, and, if
value's owner specifies a responsible
event loop that is a browsing context event loop, associating
the moved tasks with the responsible document
specified by value's owner.
If dataHolder.[[RemotePort]] is not null, then entangle dataHolder.[[RemotePort]] and value. (This will disentangle dataHolder.[[RemotePort]] from the original port that was transferred.)
The postMessage(message,
transfer)
method, when invoked on a MessagePort
object, must
run the following steps:
Let targetPort be the port with which this MessagePort
is
entangled, if any; otherwise let it be null.
If any of the objects in transfer are this MessagePort
, then throw
a "DataCloneError
" DOMException
and abort these
steps.
Let doomed be false.
If targetPort is not null and any of the objects in transfer are targetPort, then set doomed to true, and optionally report to a developer console that the target port was posted to itself, causing the communication channel to be lost.
Let serializeWithTransferResult be StructuredSerializeWithTransfer(message, transfer). Rethrow any exceptions.
If there is no targetPort (i.e. if this MessagePort
is not
entangled), or if doomed is true, then abort these steps.
Add a task that runs the following steps to the port message queue of targetPort:
Let finalTargetPort be the MessagePort
in whose port message
queue the task now finds itself.
This can be different from targetPort, if targetPort itself was transferred and thus all its tasks moved along with it.
Let targetRealm be finalTargetPort's relevant Realm.
Let deserializeRecord be StructuredDeserializeWithTransfer(serializeWithTransferResult, targetRealm).
If this throws an exception, catch it, fire an
event named messageerror
at
finalTargetPort, using MessageEvent
, and then abort these steps.
Let messageClone be deserializeRecord.[[Deserialized]].
Let newPorts be a new frozen array consisting of all
MessagePort
objects in deserializeRecord.[[TransferredValues]], if any,
maintaining their relative order.
Fire an event named message
at finalTargetPort, using
MessageEvent
, with the data
attribute
initialized to messageClone and the ports
attribute initialized to
newPorts.
The start()
method must enable its port's
port message queue, if it is not already enabled.
The close()
method, when called on a port
local port that is entangled with another port, must cause the user agent to
disentangle the two ports. If the method is called on a port that is not entangled, then the
method must do nothing.
The following are the event handlers (and their corresponding event handler event types) that must be supported,
as event handler IDL attributes, by all objects implementing the
MessagePort
interface:
Event handler | Event handler event type |
---|---|
onmessage | message
|
onmessageerror | messageerror
|
The first time a MessagePort
object's onmessage
IDL attribute is set, the port's port
message queue must be enabled, as if the start()
method had been called.
This section is non-normative.
Broadcasting to many ports is in principle relatively simple: keep an array of
MessagePort
objects to send messages to, and iterate through the array to send a
message. However, this has one rather unfortunate effect: it prevents the ports from being garbage
collected, even if the other side has gone away. To avoid this problem, implement a simple
protocol whereby the other side acknowledges it still exists. If it doesn't do so after a certain
amount of time, assume it's gone, close the MessagePort
object, and let it be garbage
collected.
When a MessagePort
object o is entangled, user agents must
either act as if o's entangled MessagePort
object has a strong
reference to o, or as if the global
object specified by o's owner has a
strong reference to o.
Thus, a message port can be received, given an event listener, and then forgotten, and so long as that event listener could receive a message, the channel will be maintained.
Of course, if this was to occur on both sides of the channel, then both ports could be garbage collected, since they would not be reachable from live code, despite having a strong reference to each other.
Furthermore, a MessagePort
object must not be garbage collected while there exists
an event referenced by a task in a task queue that is to be dispatched on that MessagePort
object, or while the MessagePort
object's port message queue is enabled
and not empty.
Authors are strongly encouraged to explicitly close MessagePort
objects to disentangle them, so that their resources can be recollected. Creating many
MessagePort
objects and discarding them without closing them can lead to high
transient memory usage since garbage collection is not necessarily performed promptly, especially
for MessagePort
s where garbage collection can involve cross-process coordination.
Support: broadcastchannelChrome for Android 61+Chrome 54+iOS Safari NoneUC Browser for Android NoneFirefox 38+IE NoneSamsung Internet NoneOpera Mini NoneSafari NoneEdge NoneAndroid Browser 56+Opera 41+
Source: caniuse.com
Pages on a single origin opened by the same user in the same user agent but in different unrelated browsing contexts sometimes need to send notifications to each other, for example "hey, the user logged in over here, check your credentials again".
For elaborate cases, e.g. to manage locking of shared state, to manage synchronization of
resources between a server and multiple local clients, to share a WebSocket
connection with a remote host, and so forth, shared workers are
the most appropriate solution.
For simple cases, though, where a shared worker would be an unreasonable overhead, authors can use the simple channel-based broadcast mechanism described in this section.
[Constructor(DOMString name), Exposed=(Window,Worker)] interface BroadcastChannel : EventTarget { readonly attribute DOMString name; void postMessage(any message); void close(); attribute EventHandler onmessage; attribute EventHandler onmessageerror; };
BroadcastChannel
(name)Returns a new BroadcastChannel
object via which messages for the given channel
name can be sent and received.
name
Returns the channel name (as passed to the constructor).
postMessage
(message)Sends the given message to other BroadcastChannel
objects set up for this channel. Messages can be structured objects, e.g. nested objects and arrays.
close
()Closes the BroadcastChannel
object, opening it up to garbage collection.
A BroadcastChannel
object has a channel name, a
BroadcastChannel
settings object, and a closed flag.
The BroadcastChannel()
constructor, when
invoked, must create and return a BroadcastChannel
object whose channel
name is the constructor's first argument, whose BroadcastChannel
settings object is the incumbent settings object, and whose closed flag is false.
The name
attribute must return the
channel name.
The postMessage(message)
method,
when invoked on a BroadcastChannel
object, must run the following steps:
Let source be this BroadcastChannel
.
Let sourceSettings be source's BroadcastChannel
settings object.
If source's closed flag
is true, then throw an "InvalidStateError
" DOMException
and abort these steps.
Let sourceChannel be source's channel name.
Let targetRealm be a user-agent defined Realm.
Let serialized be StructuredSerialize(message). Rethrow any exceptions.
Let destinations be a list of BroadcastChannel
objects that
match the following criteria:
Their BroadcastChannel
settings object specifies either:
a global object that is a
Window
object and a responsible document that is fully
active, or
a global object that is a
WorkerGlobalScope
object whose closing flag is false and whose
worker is not a suspendable worker.
Their BroadcastChannel
settings object's origin is same origin with
sourceSettings's origin.
Their channel name is a case-sensitive match for sourceChannel.
Their closed flag is false.
Remove source from destinations.
Sort destinations such that all BroadcastChannel
objects whose
BroadcastChannel
settings
objects specify the same responsible event loop are sorted in creation
order, oldest first. (This does not define a complete ordering. Within this constraint, user
agents may sort the list in any user-agent defined manner.)
For each BroadcastChannel
object destination in
destinations, queue a task that runs the following steps:
Let targetRealm be destination's relevant Realm.
Let data be StructuredDeserialize(serialized, targetRealm).
If this throws an exception, catch it, fire an
event named messageerror
at
destination, using MessageEvent
, with the origin
attribute initialized to the serialization of sourceSettings's origin, and then abort these steps.
Fire an event named message
at destination, using
MessageEvent
, with the data
attribute
initialized to data and the origin
attribute initialized to the serialization of
sourceSettings's origin.
The tasks must use the DOM manipulation task
source, and, for those where the event loop specified by the target
BroadcastChannel
object's BroadcastChannel
settings
object is a browsing context event loop, must be associated
with the responsible document specified by that target
BroadcastChannel
object's BroadcastChannel
settings
object.
While a BroadcastChannel
object whose closed flag is false has an event listener
registered for message
events, there must be a strong
reference from global object specified by
the BroadcastChannel
object's BroadcastChannel
settings
object to the BroadcastChannel
object itself.
The close()
method must set the
closed flag of the
BroadcastChannel
object on which it was invoked to true.
Authors are strongly encouraged to explicitly close BroadcastChannel
objects when they are no longer needed, so that they can be garbage collected. Creating many
BroadcastChannel
objects and discarding them while leaving them with an event
listener and without closing them can lead to an apparent memory leak, since the objects will
continue to live for as long as they have an event listener (or until their page or worker is
closed).
The following are the event handlers (and their corresponding event handler event types) that must be supported,
as event handler IDL attributes, by all objects implementing the
BroadcastChannel
interface:
Event handler | Event handler event type |
---|---|
onmessage | message
|
onmessageerror | messageerror
|
Suppose a page wants to know when the user logs out, even when the user does so from another tab at the same site:
var authChannel = new BroadcastChannel('auth'); authChannel.onmessage = function (event) { if (event.data == 'logout') showLogout(); } function logoutRequested() { // called when the user asks us to log them out doLogout(); showLogout(); authChannel.postMessage('logout'); } function doLogout() { // actually log the user out (e.g. clearing cookies) // ... } function showLogout() { // update the UI to indicate we're logged out // ... }